I processed an AI-generated clip of a runner in TouchDesigner. I mapped the track’s energy to displacement and feedback, producing overlapping trails. Drag the divider to compare the source with my processed version.
CH 02 Now showing
Where are ü now
Justin Bieber
I used separate high- and mid-frequency channels to control displacement. I added feedback trails and adjusted their decay so the shape changes with the melody and drum hits.
CH 03 Now showing
SDP interlude
Travis Scott
I built concentric rings and mapped their radius to low-frequency amplitude. I placed particles along the rings and used the spectral centroid to control brightness and scatter.
CH 04 Now showing
SDP interlude II
Travis Scott
I built a second version of the same track using noise, repeated edge filters, and feedback. Bass controls the tiling and displacement, producing the scratched, folded-panel pattern.
CH 05 Now showing
Erase your social
stham
I built the jellyfish-like form from copies of a deformed curve, then added a surface and scattered points. Snare and low-frequency channels control its rotation; blue-purple colour mapping and feedback blur give the edges a glow.
CH 06 Now showing
Love parade
jacidorex
I mapped the audio spectrum to circle radius, corner-pin distortion, and feedback opacity. I smoothed the input to retain distinct hits and let the image fade during quiet passages.
How it's built
How I map audio to motion. I start with audioAnalysis.tox, a community TouchDesigner container that extracts frequency-band values. I smooth the channels with a Lag CHOP and remap their ranges to control circle radius and corner-pin displacement. I then blend the distorted image with the previous frame to create trails. Adjusting the smoothing and feedback opacity changes how long each hit remains visible.
Signal chain
audioAnalysis.tox
audiospect
analyze
lag
math remap
circle TOP radius
corner pin
difference composite
feedback blur
rgb key
The TouchDesigner network for Love parade. Opens full size.
CH 07 Now showing
Money longer
Lil Uzi Vert
I processed stock footage of blooming flowers and used blob tracking to extract positions and shapes. Kick, snare, and rhythm channels control displacement; I adjusted smoothing to keep the petals from jittering between hits.
07 pieces
I built seven TouchDesigner studies for tracks by artists including Lil Uzi Vert, Travis Scott, and DJ Snake. I map frequency bands and drum hits to displacement, rotation, color, and feedback trails. Each piece includes a playable recording.