Curriculum Vitae

Lucy Liu

Interaction designer, design engineer, and creative technologist.

This is the full CV. If you want the short version, the one-page resume (PDF) ↗ covers education, experience, four projects, and skills.

New York University, Tisch School of the Arts

BFA, Interactive Media Arts · Minor, Business of Entertainment, Media and Technology (NYU Stern) · Major GPA 3.93

Ethics and Technology (NYU Tandon) Machine Learning for the Arts Networked Media Entertainment & Media Industries (Stern) Probability, Statistics & Decision-Making

UX/UI Team Lead · AStudio

NYU's student-led design studio, mentored by Adobe designers · Client: Chance AI · New York, NY

  • Lead a four-designer team on a semester-long engagement for Chance AI, a vision-language-model startup, owning the brief and the weekly client meetings.
  • Redesigning the app's Visual Skills AI agent surface, from competitive audit through a high-fidelity Figma component system, plus a brand repositioning across social.
  • Run the research plan and critique cadence, with design reviews from the studio's Adobe mentors.

Resident VJ / Visual Artist · Studio Maison Nur

Demon Nights, hosted by DJ Diablo · New York, NY

  • Perform live audio-reactive visuals every Thursday on a custom TouchDesigner network projected venue-wide.
  • Built the signal chain on a multi-band audioAnalysis COMP integrated with a Pioneer DJM-V10 mixer; recalibrate kick detection and frequency thresholds on-site each week to track the set.
  • Developing MediaPipe hand tracking as a live gesture input, and record every set on video.

Founder & Creative Director · Somped

Licensed tooth gem studio (s0mped.xyz, @sompednyc) · New York, NY

  • Run the studio as a solo operator: 80+ clients, grown mostly through referrals.
  • Designed the brand identity and produced print-ready files for die-cut stickers and business cards.
  • Wrote a garment tech pack for a custom crop top, prepared for sourcing through Alibaba.
  • Shoot and edit all photo and video for Instagram and TikTok in Premiere Pro and After Effects; built the booking flow and the site.

HabitaBull · Gym habit app

Solo Designer & Developer · Read the case study

  • Researched the fitness-app drop-off problem through 6 competitor teardowns and 6 interviews, distilled into 3 behavioral archetypes.
  • Shipped an offline-first PWA (Next.js, TypeScript, Supabase) with 39 components and 824 tests across 42 files; its progression engine adds load on clean sets and deloads after three misses.
  • Replaced a planned leaderboard with a monthly challenge after live sessions showed that ranking beginners worked against the research; closed 12 findings across three accessibility audits.
  • Hand-drew the bull mascot that carries the brand; now in a live tester wave.

Driftwood · AI ethics game

Solo Designer & Developer, NYU IMA · Read the case study

  • A 15-minute browser game: players adopt an AI pet with a hidden flaw (sycophancy, gaslighting, hallucination, reckless advice), name it, and write the rules that constrain it.
  • Pets read the player's face locally with face-api.js, disclosed up front; a mood-access dial turns data minimization into a choice the player can see.
  • Mid-build interviews showed the chatbot format felt clinical; rebuilt it as a full-screen pixel pet world. About 76% of 100+ visitors named their pet's flaw unprompted.
  • Drew the title screen, SVG training-room scene, and certificate screen. The first build ran on the OpenAI API; the Jun to Sep rebuild runs offline in kiosk mode with no account, key, or server.

NYC Study-Spot Finder · iOS app

Product Designer & Developer

  • For NYU first-years: type what you want, or answer three quick questions (food and drink, area, needs), and AI returns a few spots with pros and cons for each.
  • Designed Bobst Library as a tappable isometric building whose floor colors mirror the library's own color-coded signage (silent, group, reference).
  • Cut opt-in live location sharing as a safety risk for a first-year audience; the social layer became a post feed inside the map. Web prototype on GitHub; busyness ranking from BestTime.app.

NYU Shuttle Planner · Web app

  • Replaces the hard-to-read Passio GO site with one answer per class: when to leave and when the shuttle arrives. Each friend sets their own building and schedule, with import planned from an Albert screenshot.

Magnet Fishing · Browser fishing puzzle

Art Direction & Interaction Design · Play and read the case study

  • Placed 2nd of 20 entries with a calm game about untangling river clutter and rebuilding a lost town bell; interpreted the CLUTTER theme through Roblox fishing simulators and shaped Braxton Hauw's brief into a playable game.

H2Know · IoT plant care

UX Research & Product Design · Read the case study

  • Arduino moisture sensors paired with a social app; research led to plant thought bubbles driven by live moisture data and a rewards loop.

Studio & Personal Builds

  • Physical computing and installation: Pulse, a heartbeat glove; a TouchDesigner jellyfish installation; Under the Weather, a p5.js weather app.
  • Tools for daily use: drift, a personal planner; handfeel, a fabric-feel web app; a budgeting app; a Supabase-backed birthday memory wall.
UX Volunteer
Pediatric health literacy website. Contributed UX design to a volunteer-built site on children's health literacy, working with two NYU collaborators.
Fundraising Dir.
Young Guns Art Studio. Led fundraising for the studio.
2026
IMA Spring Show, NYU Tisch. Driftwood, playable demo.
2026
Bronfman Center, NYU. Driftwood, playable demo.
2026 –
Demon Nights, Studio Maison Nur. Weekly VJ residency.
Private event
DJ Diablo, New York. First paid VJ set; audio-reactive ceiling projection.
Design
Figma, Adobe Creative Suite, TouchDesigner, interaction and motion prototyping, design systems, brand identity, WCAG accessibility
Research
User interviews, usability testing, competitive analysis, personas, journey mapping, design critique
Build
Next.js, TypeScript, React, Supabase, p5.js, Three.js, Arduino, Git, LLM APIs; code written with AI coding tools; learning Swift
Media
Premiere Pro, After Effects, photo and video, print file prep, garment tech packs
Languages
English (native), Mandarin (native)

Download this CV as a PDF